#include <GraphicsCommandList.hpp>
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| void | Init () override |
| | Run the initialization logic of this object. Should be overriden by deriving classes.
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◆ ClearRenderTarget()
◆ CopyBuffer()
◆ Destroy()
| void Faro::IObject::Destroy |
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virtualinherited |
Run the destruction logic of this class. This also frees its memory.
- Warning
- When overriding, the super call must be performed last
Reimplemented in Faro::DataStream, Faro::DataStreamCopy, Faro::GraphicsBufferContainer, Faro::GraphicsSwapchain, Faro::GraphicsBufferVK, Faro::GraphicsCommandListVK, Faro::GraphicsFenceVK, Faro::GraphicsPipelineVK, Faro::GraphicsSemaphoreVK, and Faro::GraphicsSwapchainVK.
◆ Execute()
◆ GetAdapter()
◆ GetTypedAdapter()
template<class T >
| T * Faro::IGraphicsAdapterChild::GetTypedAdapter |
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inlineinherited |
◆ Init() [1/2]
| void Faro::IGraphicsAdapterChild::Init |
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overrideprotectedvirtualinherited |
Run the initialization logic of this object. Should be overriden by deriving classes.
Reimplemented from Faro::IObject.
◆ Init() [2/2]
Initialize this as a child object for an adapter. Also invokes IObject::Init, derived classes should use that for initialization.
- Parameters
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| adapter | Graphics adapter to initialize this child on. |
◆ Reset()
| virtual void Faro::GraphicsCommandList::Reset |
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pure virtual |
◆ SetResourceState()
The documentation for this class was generated from the following file: