#include <GraphicsCommandListVK.hpp>
◆ ClearRenderTarget()
◆ CopyBuffer()
◆ Destroy()
| void Faro::GraphicsCommandListVK::Destroy |
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overridevirtual |
Run the destruction logic of this class. This also frees its memory.
- Warning
- When overriding, the super call must be performed last
Reimplemented from Faro::IObject.
◆ Execute()
◆ GetAdapter()
◆ GetTypedAdapter()
template<class T >
| T * Faro::IGraphicsAdapterChild::GetTypedAdapter |
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inlineinherited |
◆ Init() [1/3]
| void Faro::IGraphicsAdapterChild::Init |
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overridevirtual |
Run the initialization logic of this object. Should be overriden by deriving classes.
Reimplemented from Faro::IObject.
◆ Init() [2/3]
| void Faro::GraphicsCommandListVK::Init |
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overridevirtual |
Run the initialization logic of this object. Should be overriden by deriving classes.
Reimplemented from Faro::IObject.
◆ Init() [3/3]
Initialize this as a child object for an adapter. Also invokes IObject::Init, derived classes should use that for initialization.
- Parameters
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| adapter | Graphics adapter to initialize this child on. |
◆ Reset()
| void Faro::GraphicsCommandListVK::Reset |
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overridevirtual |
◆ SetResourceState()
The documentation for this class was generated from the following files: