A buffer storing graphics related data. Created by GraphicsAdapter::CreateBuffer.
Definition GraphicsBuffer.hpp:20
Definition GraphicsCommandList.hpp:10
virtual void ClearRenderTarget(GraphicsBuffer *renderTarget, FloatColor color)=0
virtual void SetResourceState(GraphicsBuffer *buffer, GraphicsResourceState state)=0
virtual void Execute(Array< GraphicsSemaphore * > waitForSemaphores={})=0
virtual void CopyBuffer(GraphicsBuffer *source, GraphicsBuffer *destination)=0
Definition GraphicsAdapterChild.hpp:9
GraphicsResourceState
Describes the state of a graphics buffer.
Definition GraphicsBuffer.hpp:9