Faro Engine 0.0.0.b519570 (main)
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Classes | Static Public Member Functions | Public Attributes | List of all members
Faro::GraphicsBufferDesc Struct Reference

Description of a graphics buffer. More...

#include <GraphicsBufferDesc.hpp>

Classes

struct  ConstantBufferDesc
 
struct  GeometryBufferDesc
 
struct  RenderTargetDesc
 
struct  TextureDesc
 

Static Public Member Functions

static GraphicsBufferDesc Texture2D (Int2D resolution, bool shaderResource=false, bool updatable=false)
 
static GraphicsBufferDesc RenderTarget (Int2D resolution, bool shaderResource=false)
 
static GraphicsBufferDesc SwapchainImage (GraphicsSwapchain *swapchain, uint8 imageIndex)
 

Public Attributes

GraphicsResourceType resourceType
 
uint32 dataSize = 0
 
uint32 stride = 0
 
struct Faro::GraphicsBufferDesc::TextureDesc texture
 
struct Faro::GraphicsBufferDesc::RenderTargetDesc renderTarget
 
struct Faro::GraphicsBufferDesc::ConstantBufferDesc constantBuffer
 
struct Faro::GraphicsBufferDesc::GeometryBufferDesc geometryBuffer
 

Detailed Description

Description of a graphics buffer.

Member Function Documentation

◆ RenderTarget()

static GraphicsBufferDesc Faro::GraphicsBufferDesc::RenderTarget ( Int2D  resolution,
bool  shaderResource = false 
)
inlinestatic

◆ SwapchainImage()

static GraphicsBufferDesc Faro::GraphicsBufferDesc::SwapchainImage ( GraphicsSwapchain swapchain,
uint8  imageIndex 
)
inlinestatic

◆ Texture2D()

static GraphicsBufferDesc Faro::GraphicsBufferDesc::Texture2D ( Int2D  resolution,
bool  shaderResource = false,
bool  updatable = false 
)
inlinestatic

Member Data Documentation

◆ constantBuffer

struct Faro::GraphicsBufferDesc::ConstantBufferDesc Faro::GraphicsBufferDesc::constantBuffer

◆ dataSize

uint32 Faro::GraphicsBufferDesc::dataSize = 0

◆ geometryBuffer

struct Faro::GraphicsBufferDesc::GeometryBufferDesc Faro::GraphicsBufferDesc::geometryBuffer

◆ renderTarget

struct Faro::GraphicsBufferDesc::RenderTargetDesc Faro::GraphicsBufferDesc::renderTarget

◆ resourceType

GraphicsResourceType Faro::GraphicsBufferDesc::resourceType

◆ stride

uint32 Faro::GraphicsBufferDesc::stride = 0

◆ texture

struct Faro::GraphicsBufferDesc::TextureDesc Faro::GraphicsBufferDesc::texture

The documentation for this struct was generated from the following file: