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Faro Engine 0.0.0.b519570 (main)
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Description of a graphics buffer. More...
#include <GraphicsBufferDesc.hpp>
Classes | |
| struct | ConstantBufferDesc |
| struct | GeometryBufferDesc |
| struct | RenderTargetDesc |
| struct | TextureDesc |
Static Public Member Functions | |
| static GraphicsBufferDesc | Texture2D (Int2D resolution, bool shaderResource=false, bool updatable=false) |
| static GraphicsBufferDesc | RenderTarget (Int2D resolution, bool shaderResource=false) |
| static GraphicsBufferDesc | SwapchainImage (GraphicsSwapchain *swapchain, uint8 imageIndex) |
Description of a graphics buffer.
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inlinestatic |
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inlinestatic |
| struct Faro::GraphicsBufferDesc::ConstantBufferDesc Faro::GraphicsBufferDesc::constantBuffer |
| uint32 Faro::GraphicsBufferDesc::dataSize = 0 |
| struct Faro::GraphicsBufferDesc::GeometryBufferDesc Faro::GraphicsBufferDesc::geometryBuffer |
| struct Faro::GraphicsBufferDesc::RenderTargetDesc Faro::GraphicsBufferDesc::renderTarget |
| GraphicsResourceType Faro::GraphicsBufferDesc::resourceType |
| uint32 Faro::GraphicsBufferDesc::stride = 0 |
| struct Faro::GraphicsBufferDesc::TextureDesc Faro::GraphicsBufferDesc::texture |