#include <Color.hpp>
|
| union { | |
| |
| T d [4] | |
| |
| struct { | |
| |
| T r | |
| |
| T g | |
| |
| T b | |
| |
| T a | |
| |
| } | | |
| |
| }; | | |
| |
|
| static IColor | Red = IColor<T, TMax>(TMax, 0, 0, TMax) |
| |
| static IColor | Green = IColor<T, TMax>(0, TMax, 0, TMax) |
| |
| static IColor | Blue = IColor<T, TMax>(0, 0, TMax, TMax) |
| |
| static IColor | White = IColor<T, TMax>(TMax, TMax, TMax, TMax) |
| |
| static IColor | Black = IColor<T, TMax>(0, 0, 0, TMax) |
| |
| static IColor | Clear = IColor<T, TMax>(0, 0, 0, 0) |
| |
◆ IColor() [1/3]
template<class T , int TMax>
| Faro::IColor< T, TMax >::IColor |
( |
T |
r, |
|
|
T |
g, |
|
|
T |
b, |
|
|
T |
a = TMax |
|
) |
| |
|
inline |
◆ IColor() [2/3]
template<class T , int TMax>
◆ IColor() [3/3]
template<class T , int TMax>
◆ FromHex()
template<class T , int TMax>
◆ Lerp()
template<class T , int TMax>
◆ operator+() [1/2]
template<class T , int TMax>
◆ operator+() [2/2]
template<class T , int TMax>
◆ operator-() [1/2]
template<class T , int TMax>
◆ operator-() [2/2]
template<class T , int TMax>
◆ [union]
template<class T , int TMax>
template<class T , int TMax>
◆ Black
template<class T , int TMax>
◆ Blue
template<class T , int TMax>
◆ Clear
template<class T , int TMax>
template<class T , int TMax>
template<class T , int TMax>
◆ Green
template<class T , int TMax>
template<class T , int TMax>
◆ Red
template<class T , int TMax>
◆ White
template<class T , int TMax>
The documentation for this struct was generated from the following file:
- /github/workspace/Source/Engine/Core/Source/Math/Color.hpp