Faro Engine 0.0.0.b519570 (main)
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GraphicsPipelineVK.hpp
Go to the documentation of this file.
1#pragma once
3
4namespace Faro
5{
7 {
8 public:
10
11 void Init() override;
12 void Destroy() override;
13 };
14}
Definition GraphicsPipelineVK.hpp:7
void Destroy() override
Run the destruction logic of this class. This also frees its memory.
Definition GraphicsPipelineVK.cpp:11
void Init() override
Run the initialization logic of this object. Should be overriden by deriving classes.
Definition GraphicsPipelineVK.cpp:6
Graphics pipeline state object.
Definition GraphicsPipeline.hpp:46
void Init() override
Run the initialization logic of this object. Should be overriden by deriving classes.
Definition GraphicsAdapterChild.cpp:16
Definition Array.hpp:8