Marker to be placed on an adapter command queue. Allows for synchronization between CPU and graphics ...
Definition GraphicsFence.hpp:8
virtual void WaitForFinish()=0
Wait for the previously marker (Triggered by GraphicsFence::Trigger) to be hit.
virtual void Trigger()=0
Place a synchronization marker on the command queue of the related GraphicsAdapter.
virtual bool HasFinished()=0
Check wether or not the previously marker (Triggered by GraphicsFence::Trigger) has been hit yet.
Definition GraphicsAdapterChild.hpp:9