Faro Engine 0.0.0.b519570 (main)
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ConversionD3D12.hpp
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1#pragma once
2#if FARO_OS_WINDOWS
3#include <dxgi.h>
4#include <GraphicsFormat.hpp>
5
6namespace Faro
7{
8 extern DXGI_FORMAT Convert(GraphicsFormat format);
9 extern GraphicsFormat Convert(DXGI_FORMAT format);
10}
11#endif
Definition Array.hpp:8
VkBufferUsageFlags Convert(GraphicsResourceType type)
Definition GraphicsBufferVK.cpp:8