Faro Engine
0.0.0.b519570 (main)
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Source
Engine
Graphics
GraphicsD3D12
Source
ConversionD3D12.hpp
Go to the documentation of this file.
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#pragma once
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#if FARO_OS_WINDOWS
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#include <dxgi.h>
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#include <
GraphicsFormat.hpp
>
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namespace
Faro
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{
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extern
DXGI_FORMAT
Convert
(GraphicsFormat format);
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extern
GraphicsFormat
Convert
(DXGI_FORMAT format);
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}
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#endif
GraphicsFormat.hpp
Faro
Definition
Array.hpp:8
Faro::Convert
VkBufferUsageFlags Convert(GraphicsResourceType type)
Definition
GraphicsBufferVK.cpp:8
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1.9.8